A very fast PRNG, (quite a lot) faster than the fastest current boost
generator, with a period of 2 ^ 128, which could/would be good for f.e.
game programming (except for shuffling, see below). It also has a state of
only 16 bytes on x64. The author states that the distribution is of higher
quality than f.e. MT19937-64
It's probably best to just read the web-page, as it goes into quite some
detail and is in itself the summary of the research conducted in this area.
Other than the normal boost complications, it's very easy to implement and
I use my simplistic implementation to great satisfaction with the std and
On 06/14/2017 10:35 PM, degski via Boost wrote:
> On 14 June 2017 at 17:15, Steven Watanabe via Boost <[hidden email]>
>> I'm not going to implement them myself, but
>> I will accept PRs.
> What would be the best (easiest) base to start from (as a model)?
There isn't much difference between engines.