Boost Spirit X3: populating different objects

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Boost Spirit X3: populating different objects

Boost - Users mailing list
Hi all,

I want to design a parser that can populate two maps while parsing. They have a slightly different values (key is a string in both cases), but I didn't see an example where this was done. Hence I'm not even sure this is possible?
Would be easier, otherwise I need to add another check to see what kind of value is populated before I insert it inside my maps?

Cheers,

Matthieu
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